![]() ![]() Always ON 360×360 px Ultra Resolution Display: X4+ comes with 1.32” Round Always ON Display of 360×360 px Ultra Resolution to get a clearer picture. ![]() Home Appliances, Electronics, & Accessories.I've encountered a handful of other games this has applied to as well, though I can't think of any other specific examples off the top of my head. I haven't really tested Dishonored 2 much beyond 120 FPS, since my monitor is limited to 100Hz and that game has issues if you go beyond 60 FPS anyway, but I haven't encountered any issues running Infinifactory at 97 FPS instead of 60. Infinifactory and Dishonored 2 are both games that applies to. What I think is happening is that the developers assume that when you enable V-Sync, it's going to cap the game to 60 FPS anyway, so they remove the framerate limiter.īut since G-Sync does not behave like standard V-Sync, this actually unlocks the framerate. Some games have framerate limiters in place for whatever reason, even though they may not be required.Īnd bizarrely, enabling V-Sync when using a G-Sync display allows you to bypass that framerate limit. You say that it's always best to disable V-Sync in games, using NVCP V-Sync instead, and while that's generally true there can be some exceptions to that. You have to go out of your way if you want to disable it. This is enabled by default for all games on the list. Only the "disable fullscreen optimizations" compatibility mode affects this.ģ. Tried with Game Mode off, Game Mode on but not enabled, and Game Mode on and enabled. So as far as G-Sync seems to be concerned, it is running in "true" fullscreen mode.Ģ. I have to set it to fullscreen + windowed for it to work, as you would expect. If I disable the fullscreen optimizations, G-Sync is not active when set to fullscreen only and the monitor's refresh rate counter is locked to 100 in borderless windowed mode. I thought it was interesting that, when G-Sync was set to fullscreen only, G-Sync is still active in borderless windowed mode when the framerate is below the maximum refresh rate and fullscreen optimizations are enabled. If I disable fullscreen optimizations BWM will not tear. I've now done some thorough testing with Dishonored 2.īasically, in all configurations of G-Sync (off, fullscreen only, fullscreen + windowed), it can tear if V-Sync is disabled and the framerate is above the refresh rate when the fullscreen optimizations are enabled. I had been testing with G-Sync disabled, since I was only checking for tearing in Borderless Windowed Mode. I've been locked out of my Blizzard account for years after their 2FA recovery failed.ġ. Jorimt wrote:Specific settings that allow it to tear in borderless or windowed? Do you have Overwatch, and if so, can/did you test in it? Not that it would have made a difference to my existing results (I was experiencing standard DWM borderless/windowed behavior, and G-SYNC still didn't add any latency), but I would like to see if I can replicate. I assume fullscreen optimizations is enabled in the game exe?Ĥ. Is Game Mode enabled in both the Windows Settings and in-game via the Game Bar?ģ. Is G-SYNC in fullscreen or borderless/windowed mode in the control panel?Ģ. What are the specific settings that allow it to tear in borderless or windowed for you? Do you have Overwatch, and if so, can/did you test in it?ġ. Not running a preview build of the OS, just the standard Win10 Pro. It was a clean install of the Win10 CU, and everything is up to date. Ryzen 1700X paired with a GTX 1070, display is a PG348Q. It would be interesting to know more details about your system specs, driver versions, OS version and settings though. Jorimt wrote:I'm glad I did include it, but I could not replicate that behavior. ![]()
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